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Building a Spawner Deck in Tower Rush
By filling your side of the map with passive buildings that constantly generate cheap units, you force the opponent to spend all their elixir simply trying to survive.
If you enjoy slowly suffocating your opponents and watching them panic as the map fills with your troops, this guide is for you.
Choosing Your Huts
The Goblin Hut is the absolute core of the strategy; it provides constant, annoying chip damage against the enemy tower while acting as a sturdy distraction for ground tanks.
The Barbarian Hut is the heavy investment (often costing 7 elixir) and is usually played only in double elixir; it acts as an immovable defensive wall while generating massive, high-health pressure.
- Never play your Barbarian Hut as the first card of the match.
- Protect your buildings at all costs.
- Stagger the spawn timers.
Defensive Synergy and Spell Baiting
Cards like the Flying Machine or Dart Goblin are perfect because they can sit safely behind your wall of huts and snipe enemy attackers from a distance.
The final piece of the puzzle is a primary win condition that synergizes with the chaos; a Graveyard spell or a Royal Recruits drop works perfectly when the opponent is completely overwhelmed.
| The Building | Strategic Function | Placement Zone |
|---|---|---|
| Goblin Hut (5 Elixir) | Constant anti-air chip damage and spell bait | Safely behind the Princess tower or deep in the corner |
| Furnace (4 Elixir) | Splash damage pressure and swarm control | Aggressively in the center to pull tanks and pressure the bridge |
The Slow Crush
It requires immense patience and precise building geometry.
The siege never ends.
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